If you haven’t gone into Theatre mode, you really should a ton of the images in this article alone feature Captain Canada, straight from my own video files. The game automatically records and stores campaign and multiplayer (cooperative or competitive) play as video files for later playback and manipulation. Legendary mode is an absolute bitch, with constant death all around it’s also EXTREMELY rewarding to keep plugging away at to come up with some truly inspiring victories in situations that seem unwinnable. The hot: Most things! Four difficultly levels mean n00bs can start on easy and work on their headshot skills in order to progress through the Normal, Heroic, and Legendary levels in the single-player (or multiplayer, if you have up to 3 friends via system link, splitscreen, or Xbox Live) campaign. Your last stand on Reach is carried out as a standard FPS shooter, with a third-person vehicular segment or two thrown in for good measure. The Covenant are the generic, technologically-advanced baddies of this sci-fi series think Star Trek’s Borg. The Spartans are the first line of defence against an alien collective called the Covenant. In case you’ve been living under a rock, Six and the other five Noble officers are genetically engineered super-soldiers, or Spartans, working to defend the last great human stronghold, Reach itself, during a time of great war. He (or she – like I said, you can customise!) is a recent addition to the Spartan-fuelled Noble Team as they fight to defend a human-colonised planet called Reach in the year 2552. Notably Master Chief-less, the game follows your character, Six. Halo: Reach is the fifth Bungie-created Halo game ( Halo Wars doesn’t count, my friends – wrong developer), and serves as a prequel to the Master Chief-led main trilogy. Factoring that in, it’s safe to say this review for the latest in the popular Microsoft Xbox Halo series will be absolutely glowing. During the last week, I have quite literally played the game for 48 full hours. Captain Canada? That’s my customised version of Reach‘s protagonist, Noble Six. I have just spent two days of one week playing a single video game, and it’s all Captain Canada’s fault.
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